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SCP-305 is a neutral SCP beast, that touches you when you passing about him to infliate you with a virus. SCP-372, SCP-359, SCP-547-D, and SCP-957 are potential monsters who can hide under personal staff. SCP-512-B is a maintainer (valve), that's can't adjust, until you kill SCP-254 (soggy wiper) that's preject to open the valve (SCP-512-C), that's opens the door to escape the indirect (SCP-860-A) stage, and SCP-256-A, is a partically key (with SCP-047-ES, the box) to open door to the loft stage (attic) with the many of weapon. SCP-042 (which is finally form of SCP-805 and SCP-1194) should be involved in game as a neutral mob, who can fling out you from the way. SCP-012 should be reworked as music box (jukebox). SCP-228, SCP-282, SCP-318 and SCP-420, are passive-agressive monsters, that not kill you (participating in game, watching and learning ((selfstudying)AI)). SCP-249, SCP-519 and SCP-1269 are trash (doesn't need too). SCP-882 and SCP-464 are consideing to the previos SCP, they had to be removed, as and other unnecessary furniture*.
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At the end we have nothing left to do, except of to press on the button and escape from the complex. Also there are other SCP concerned to SCP-682-A, such as SCP-682-C, who can kill you with his own mass by falling upon you from the ceil, SCP-682-D is a giant lizard that can kill you with his own eyes sight, and SCP-682-D is a human vampire who is attempted to suck out your life. Descently we can kill other SCP facilities too. It's possible with any type of the gun, that we find on the stages (at the SCP areas mostly), such as knives, carbines, rifles etc. Therefore, we can't kill him it until we dispose of SCP-682-B (which is little girl) his owner. Throughout the game we trying to activate flamepower system (by using power supply buttons in SCP locations), which is disposed in the object's chamber. The point of game is conclused to kill SCP-682-A (which is reptile).
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